Get ready to play Turducken, the greatest, fast-paced, family friendly, multicultural game of the century! You are a mighty hunter in the
woods determined to bring home the ultimate dinner, a turducken! 1 chicken, 1 duck, and 1 turkey is all you need to win, but watch out for
your fellow hunters who can play abilities and action cards to stop you in your tracks. Do you have what it takes to be the best hunter in
the woods and bring home the turducken?
Turducken is highly focused on player interaction through abilities and action cards that can be a boon to you or a hindrance to others. The gameplay and setup are fairly simple.
First, each player selects a character card. How you divvy the cards is up to you. The last person to select a character card goes first.
Now let's setup the play area:
BIRDS: You will need an equal number of each bird token (chicken, duck, turkey) and place them in the play area. You will need one less of each bird than the number of hunters. So for a 4 player game, put 3 chickens, 3 ducks, and 3 turkeys scattered in the play area.
CHARACTER CARDS: Place your hunter's character card face up in front of you.
HIT TOKENS: Place the hit tokens (bull's eye pieces) in a couple of piles around the play area within everyone's reach.
ACTION CARDS: Finally, shuffle the action cards and place them in a pile in the center of the play area; while leaving room for a discard pile.
EXAMPLE:
There are 2 states your hunter can be in:
- Ready to Shoot
- Reloading
Ready to Shoot
When your character is ready to shoot, their die is off of their card. Every hunter starts the game ready to shoot.
The actions you can take when you are Ready to Shoot are:
1) Take a shot at a bird
or
2) Draw an action card
When you take a shot: point to the bird you want to take a shot at, give the bird a name, then roll your die. You have to roll at or above your accuracy score (This is the number located in the bottom right corner of your Hunter Character Card). If you hit and the number of hits the bird has taken is equal to or greater than your hunter's required hits for that bird (the number written on the specified bird in your Hunter Character Card inventory slot), it is dead and you can flip it over to the dead side of the token onto your character card. If you hit and the number of hits the bird has taken is less than required for your hunter, put a hit token (bull's eye) underneath the bird.
Whether you hit the bird or miss, you immediately go into reloading. To indicate you are reloading, take your die, turn it to the initial reload value (This is the die number located in the top right corner of your Hunter Character Card), rectify any gold action cards that adjust the reload value, then put the die on your card on the Reload die icon.
Reloading
During your turn after going into reloading, you can do both the following actions:
1) Turn your reload die down 1 number (unless hindered)
and
2) draw an action card
***While reloading, your character cannot shoot at a bird. However they can play action cards and abilities since both can be played any time throughout the game despite whose turn it is.
Action Cards
Action cards come in 2 flavors
- Blue Action Cards which are played anytime, immediately, then discarded
- Gold Action Cards which are played anytime, stay in play, and affect only the person or bird they are played on
***There is no hand limit to how many action cards a player can hold and there is no "cool down" time. As soon as you draw an action card you can play it and you can play it at anytime after whether it is on your turn or on any other player's turns.
You may at any time discard 3 action cards from your hand to do one of the following:
- turn your reloading die or an opponent's reloading die (down or up) 1 number
- remove a gold action card in play to the discard pile. This can be played on any player you choose.
Win Condition
If you have at least 1 dead chicken, 1 dead duck, and 1 dead turkey AND you are in Ready to Shoot at the end of your turn, YOU WIN!
He hasn't seen his sister for awhile and is out to impress her tonight with their favorite family meal, a turducken. The woods surrounding his cabin is ripe with plenty of game so he doesn't expect to have too much difficulty winning the heart of his sister tonight.
Cari hates hanging around the boring campsites that her parents always choose so she takes her trusty slingshot and heads out into the adjoining woods. She was also never much for hotdogs over the fire so she decides to do a little hunting while she was out exploring and quickly finds a glade filled with wild chickens, ducks, and turkeys.
Frenchie and his horse, a direct descendant of the mighty Marengo, are used to the fast paced and exhilarating sport of fox hunting. He can't bear the thought of having another cold soup from the lodge he is currently vacationing in so Frenchie decides to have a nice relaxing day on a hunt. Foxes are no where to be seen but he does happen across an opening that has a magnificent array of birds and memories of his childhood chef's weekend dinners come flooding back to him.
Today is her 18th birthday and she was finally given some time to relax. She chose the countryside half way around the world where she didn't know anyone and wouldn't hear the constant drone of the city. Wondering around the woods she came across a tight group of chickens, ducks, and turkeys and decided she was hungry.
Richard hates it. Him and Douglas just finished getting into a fight when Richard stormed out the door with his golf club to go for a walk and cool off. Douglas is a 4 star Michelin chef so when Richard finally stopped seeing red and saw the collection of birds in front of him, he new just what to do to make up to Douglas.
But big corporate bought the farm a decade ago. Jack had to go work as a logger cutting down the forest he grew up in and he gambles away most of his check on the lottery hoping for the big score. He can't even afford to buy formula for their 6th kid. So when he stumbles onto a gaggle of birds he thinks things are starting to look up a little.
He just finished burning down a small hillbilly church and was running through the woods so the cops wouldn't catch him. He had been running for awhile and almost immediately got lost. He was tired, hungry, and hated the trees so much that he would swing his homemade "Chaos Club" at saplings for fun. When he came across the small band of birds all he could think was to destroy.
Surem had done plenty of hunting in the forests next to his old home while growing up so living off the land while migrating to a better place was not a terrible burden. He also knew he had to take advantages of gifts when they are given so when he spied a group of birds in the distance between some trees, he knew exactly what to do.
While she was tailing Xi and she saw the assassin take an interest in the "supposedly" wild birds in the forest, she knew they had to be some part of a chinese invasion plan and had to get to those birds first. The Kremlin doesn't take lightly to failure.
But he absolutely is angry that is other brother is making a move on his sweet sweet sister! He followed his brother, Fulmer, to their typical hunting glade. When he saw the birds lined up in a row, he knew his brother's intentions and vowed to eliminate the birds out of the equation!
However he has realized that he has never connected with true nature. In search of inspiration he has taken to wandering the woods in search of his next great revelation. While walking and rapping about the fauna he was surrounded by he came upon a clearing with a multitude of birds.Realizing he had never shot a gun in his life, he took out his 9mms and buckled down to hunt.
So far they had seen majestic mountains, beautiful rainbow waterfalls, and flowers that never appear in their local flower shop. When they came upon the glade and saw all those birds Gerri said, "You know, we have never actually killed anything before. Do you think we have what it takes?". Being staunch vegetarians, Lydia's first reaction was "Ew, are you serious?". But just then a movement rippled in the trees and a primal urge wafted through both of them. "Yes," Gerri said, "Yes I am.". Both of them reached in their purses for their tasers and went on the hunt.
I printed off a couple more versions and tinkered around with the mechanics until my aha moment of using dice to track reloading. From there all of the other pieces fell into place. Once I got Turducken to a better place, I forced family and friends to play it during out our routine game night. The games went fairly well and I got some really good feedback. Since then one of the best things about the game was something spur of the moment decision addition while we were testing out the first game: Give your birds a name! Adds a lot of creativity from the players into the game itself.
Since then there has been some rebalancing but all in all the game as it exists today is the same game that I envisioned in my head. From start to finish to create the game took about 6 months however it has been in the works for about 2 years now. I had no idea the amount of time and energy I would have to spend doing all of the ancillary work that goes along with the game: starting a business, building a website, creating a kickstarter, all of the social media (that I am still not good at doing regularly), tutorials and videos...all while keeping down a 9-5 to pay the bills.
It has been an awesome journey and I hope you get to have as much fun playing this game as I have had making it and as much fun as our family has had playing it!